This article is about the spell. For the item, see Torch (Item).
“A spell book!” Donut cried when she opened her Bronze Boss Box. I didn’t have time to read the description before she glowed, indicating she’d already applied it to herself. A moment later, Donut cried with rage.[1]
Torch is a utility spell that creates an orb of flaming light that follows the crawler around.[2][3] It works underwater.[4]
Levels
Beginning at an early level, the caster can adjust the brightness; at higher levels, its brightness can range from a tiny ember to a blinding beam of light.[5][6] As a crawler trains the spell, they gain more control over the size and movement of the light, including the ability ton send it in any direction and, at around level 10-12, to attach it to nearby surfaces.[7][8]
A level 13 Torch spell can stun Vampires at regular strength, or set their heads aflame at maximum brightness.[9]
Story
Book 1
Donut gains the Tome of Torch in a Bronze Boss Box after defeating the Hoarder on the First Floor.[2]
Book 2
Although she's annoyed, she quickly gets in the habit of activating the spell as soon as they leave a safe room and leaving it on; by the time they arrive on the Third Floor, her Torch Spell is already at Level 10.[5]
- When they are attacked by Krasue in an alleyway in the Medium Skyfowl Settlement, Donut's Torch Spell scares the Krasue away. [10]
- She uses it again near the corpse of the Divider, but there is an anti-magic haze that limits the reach of the light. [7]
- After Carl blows up the Administrative building, Donut lights up the area with her Torch Spell. [11]
Book 3
As the Royal Court of Princess Donut is exploring Station 116 on the Yellow Line of the Iron Tangle, Donut activates her Torch Spell to illuminate the room. [12]
During the Vermillion Line Rescue, Carl doesn't like how faint the light on the subway car is, and Donut casts Torch to brighten the subway tunnel. [13]
Book 5
She does not reach level 13 until the Sixth Floor.[14]
References
- ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 12) (p. 105). Dandy House. Kindle Edition.
- ↑ 2.0 2.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 12)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 52)
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 22)
- ↑ 5.0 5.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 5)
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 21)
- ↑ 7.0 7.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 18)
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 30)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 47)
- ↑ Dinniman, Matt. Carl's Doomsday Scenario (Chapter 16)
- ↑ Dinniman, Matt. Carl's Doomsday Scenario (Chapter 22)
- ↑ Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 5)
- ↑ Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 22)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 24)