Torch Spell

This article is about the spell. For the item, see Torch (Item).

“A spell book!” Donut cried when she opened her Bronze Boss Box. I didn’t have time to read the description before she glowed, indicating she’d already applied it to herself. A moment later, Donut cried with rage.[1]

Torch is a utility spell that creates an orb of flaming light that follows the crawler around.[2][3] It works underwater.[4]

Levels

Beginning at an early level, the caster can adjust the brightness; at higher levels, its brightness can range from a tiny ember to a blinding beam of light.[5][6] As a crawler trains the spell, they gain more control over the size and movement of the light, including the ability ton send it in any direction and, at around level 10-12, to attach it to nearby surfaces.[7][8]

A level 13 Torch spell can stun Vampires at regular strength, or set their heads aflame at maximum brightness.[9]

Story

Book 1

Donut gains the Tome of Torch in a Bronze Boss Box after defeating the Hoarder on the First Floor.[2]

Book 2

Although she's annoyed, she quickly gets in the habit of activating the spell as soon as they leave a safe room and leaving it on; by the time they arrive on the Third Floor, her Torch Spell is already at Level 10.[5]

  • When they are attacked by Krasue in an alleyway in the Medium Skyfowl Settlement, Donut's Torch Spell scares the Krasue away. [10]
  • She uses it again near the corpse of the Divider, but there is an anti-magic haze that limits the reach of the light. [7]
  • After Carl blows up the Administrative building, Donut lights up the area with her Torch Spell. [11]

Book 3

SPOILERS FOR BOOK 3

As the Royal Court of Princess Donut is exploring Station 116 on the Yellow Line of the Iron Tangle, Donut activates her Torch Spell to illuminate the room. [12]

During the Vermillion Line Rescue, Carl doesn't like how faint the light on the subway car is, and Donut casts Torch to brighten the subway tunnel. [13]

Book 5

She does not reach level 13 until the Sixth Floor.[14]

References

  1. Dinniman, Matt. Dungeon Crawler Carl (Chapter 12) (p. 105). Dandy House. Kindle Edition.
  2. 2.0 2.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 12)
  3. Dinniman, Matt. The Butcher's Masquerade (Chapter 52)
  4. Dinniman, Matt. The Gate of the Feral Gods (Chapter 22)
  5. 5.0 5.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 5)
  6. Dinniman, Matt. The Gate of the Feral Gods (Chapter 21)
  7. 7.0 7.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 18)
  8. Dinniman, Matt. The Gate of the Feral Gods (Chapter 30)
  9. Dinniman, Matt. The Butcher's Masquerade (Chapter 47)
  10. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 16)
  11. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 22)
  12. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 5)
  13. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 22)
  14. Dinniman, Matt. The Butcher's Masquerade (Chapter 24)