Spike Module

This article contains unmarked spoilers for Book 3.

System Message. Posting Book 8 spoilers will result in "acceleration" per our rules.


A Spike Module is a type of trap that produces spikes that move up and down off the surface that it is placed on.

Carl Description

“The spike module had a similar description (to Alarm Module), but it would cause 50-centimeter spikes to pop out of the ground at two second intervals in a one meter-square area. Friendly NPCs and crawlers wouldn’t set it off, but once triggered, it would keep spiking up and down forever, so we had to be careful.” [1]

Story

Book 1

Donut gets some Spike Modules in her Gold Sapper's Box for the You Call That a Trap? Achievement on the Second Floor. [2]

References

  1. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 1)
  2. Dinniman, Matt. Dungeon Crawler Carl (Chapter 44)