Sixth Floor

This article contains unmarked spoilers for Book 5.

System Message. Posting Book 8 spoilers will result in "acceleration" per our rules.

The Hunting Grounds is the Dungeon's Sixth Floor and the second "Volcano Storyline" floor. The floor is part of the Scolopendra levels, and is the first floor that allows outworlders to interact with crawlers as "Hunters". There are no protections of these tourists, where they can die for real from either Mobs or crawlers. [2]

It is about 400km going north to south and 300km going east to west. It has a river going through it that's around 500km long.

In the current season of Dungeon Crawler World: Earth the Borant Corporation allows for the third Sponsors to begin bidding on crawlers once the floor opens. [3]

Introductory Announcement

Hello, Crawlers!

Welcome to the sixth floor! We are so happy to have you here!

Like the third floor, this sixth floor is a Dungeon Crawler World tradition! It’s the hunting grounds! This floor is almost identical in layout and size to the third floor, but the abandoned ruins have been claimed by hundreds of years of foliage. What secrets and mysteries lay hidden in the jungle? You’ll have 17 days to find out! But this time, you won’t be alone.

We currently have 360 hunters on deck, and they’re raring to go. In a little less than 28 hours, they will be unleashed and will begin hunting you for your gear. Due to recent events, we are keeping registration open until the very last moment, and we expect that number of participants to double or even triple by the time they are released! But be warned! Some of these hunters have been here for weeks now, and even though they’re currently sequestered, their minions and traps are still out there and waiting for you. A few of you have already found this out the hard way!

Traditionally, all hunters start out at level 30 and are able to train themselves up as you make your way through the lower floors. It’s no secret that you’re here sooner than usual. In the spirit of fairness and as an incentive to gain more last-minute participants, we have given all hunters a bump of 20 levels, so they all start out at 50.

We’ll have more information about the hunt after the next recap message, but I wanted to thank you all for your participation. I know that last floor was tough, and we did lose a few more crawlers than we anticipated. We will all have to work together to make sure your incompetence doesn’t continue.

There are 2,344 exits leading to the seventh floor. There is at least one unguarded exit in the city of Zockau along with more in the valley beyond. In addition, some city boss and larger mobs will have an exit nearby. The rest are hidden, but should be easy to find. Your final sponsorship slots are now open to bidding. That’s all for now. Now get out there and kill, kill, kill!

Layout

Settlements

  • Zockau
  • Point Mongo
  • Al a carta
  • Ferdinand Peak
  • Nipton
  • Prepotente town number 4
  • Prepotente town number 7
  • Medium dryad settlement
  • The high-elf castle

Events & Quests

  • Upon Entry to the Floor: When crawlers enter the 6th floor, if they have a secondary class to choose they are taken to a large room to choose a new class. [3]
  • Grace Period: The floor starts with a 30 hour "grace period" where the hunters are trapped in Zockau. Once this Grace Period is over, the hunters are allowed to leave the city and hunt crawlers. [3]
  • CrawlCon
  • Butcher's Masquerade: Top 50 crawlers and all remaining hunters attend the Butcher's Masquerade ball.
  • Stairwell: No limitations on time to enter Stairwells.

Quests

Achievements

Achievements for Dungeon Crawling
Achievement For Reward
I Wanna Go Home Achievement Teleporting to a Stairwell within the first 30 hours of floor open Advice
You Crossed a Line You Didn't Even Know Was There Achievement Used an artifact of Divine Suffering Gold Junkie's Box
Hand that Claws the Master Achievement Killing a non-crawler biological Gold Hunter-Killer Box
Mass Casualty Event Achievement Caused more than 250 non-mob casualties Platinum Asshole's Box
Insurgent Achievement Killed a target using an explosive trap Gold Trapmaster Box
Double-Billed Achievement Being one of the first 5 crawlers to be on two shows at once Platinum Fan Box
Premature Questjaculation Achievement Beating a quest before it starts Nothing!
Uprooted Achievement Causing a rooted in place boss to move You already got a Boss Box
Bisected Achievement Teleported into a solid object Silver Lucky Bastard Box
Desecrated Achievement Found a desecrated achievement No reward
Temple Defiler Achievement Defiled a temple shrine Gold Apostate Box
That's not how you use arrows, dumbass Achievement Physically stabbed someone with an arrow Gold Ranged Weapon Box
It itches when I pee Achievement Infected another combatant with a venereal disease Bronze Condom
This Little Piggy Made a Boom Boom! Achievement Deployed a bomb using your foot Gold Spicy Box
What Big Muscles You Have! Achievement Base strength over 100 Swole Upgrade Benefit
B'sieging Achievement Using a trebuchet Silver Siege Master Box
Sex Pervert Achievement Putting on a nipple ring None
System Message: the following achievements were for actions taken on the Sixth Floor, but are opened in The Eye of the Bedlam Bride (Book) book.
Achievements on the Sixth Floor
Achievement For Reward
Oh shit! A country Boss! Achievement Seeing a Country Boss You know how this goes [4]
Scourge Achievement Killing the most Hunters Legendary Hunter Champion Box [4]
Marked for Life Achievement Surviving being marked for death by a god Platinum Apostate Box [4]
Apex Predator Achievement Killing all the Hunters Celestial Predator Box [4]
Ménage à Quatro Achievement Surviving Four Way Boss Battle Platinum Orgy Guy Box[4]

References

  1. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 6)
  2. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 3)
  3. 3.0 3.1 3.2 Dinniman, Matt. The Butcher's Masquerade (Chapter 1)
  4. 4.0 4.1 4.2 4.3 4.4 Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 2)