A Proximity Trigger is an expensive trap-building device that, when added to a trap at a Sapper's Table, allows the user to set conditions for when the trap goes off.[1]
AI Description
Proximity Trigger
Trigger Warning! Traumatizing content! Using a Sapper’s Table, the highly-valuable Proximity Trigger may be attached to any non-static trap. Allows for the establishment of activation conditions, including countdowns, mob-type triggers, etc.[2]
Appearance
A Proximity Trigger is approximately the size of a US dime, and looks like a tiny black box attached to a long length of wire.[1]
Story
Book 1
Carl receives (10) Proximity Triggers on the Second Floor in a Gold Sapper's Box, which was awarded for the You Call That a Trap? Achievement. They are one of the most valuable items in his inventory.[1]
References
- ↑ 1.0 1.1 1.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 41)
- ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 41) (pp. 361-362). Dandy House. Kindle Edition.
| ITEMS | |
|---|---|
| Consumable | Explosives • Food • Pharmaceuticals • Potions • Scrolls • Traps • Wands • Weapon Ammunition |
| Crafting | Crafting Materials • Crafting Tables • Crafted Items |
| Equipped | Accessories • Clothing • Jewelry • Patches • Tattoos • Weapons |
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| Mechanics | Inventory Menu • Equipping Gear • Looting |
| Definitions | Glossary of Dungeon Terms • Item Keywords (Category) |