Potion

In the Dungeon, Potions are single-use consumable items that cause some magical effect (typically a buff or debuff) when consumed.

Potions may be received in Loot Boxes, looted, brewed, or purchased. Potions stack up to (999) per inventory slot, and can be added to a crawler's hotlist. Clicking on a potion in the hotlist automatically applies the potion's effect; however, if a potion is taken from the crawler's inventory, then the potion must be physically consumed.[1]

Potions come in the form of levels: Good, Great, Superb, and Cosmic. [2]

See Also: Category:Potions

Potion Cool-Down

After a crawler consumes a potion, they enter a "potion cool-down" period. If they take another potion of any kind before the countdown timer expires, they receive the Poisoned status effect.[3] The length of the potion cool-down period is determined by the crawler's Constitution; higher constitutions mean shorter cool-down periods.[4]

Mobs do not get potion sickness, but NPCs do. [2]

Some potions can permanently increase a player's base stats. These potions can only be taken a limited number of times regardless of the quality. An example of a stat buff potion is Superb Constitution Buff Potion.[2]

Brewing Potions

After a crawler mixed the Dolores Doesn't Splat Potion while falling during an early season of Dungeon Crawler World, a series of Syndicate rules and regulations were changed regarding the brewing and creation of potions.[5]

Advanced or complex potions must be brewed at an Alchemy Table. Simple potions like Heal Critter Potion can be assembled in the field if the crawler has access to all of the ingredients on hand.[6] Many of these simpler potions appear to use the Healing Potion as a base.

Potion Balls

Potions can also be used as weapons if they are contained in something like a Fragmenting Potion Ball. Potions will work on mobs if they are thrown at them. [2]

References

  1. Dinniman, Matt. Dungeon Crawler Carl (Chapter 5)
  2. 2.0 2.1 2.2 2.3 Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 7)
  3. Dinniman, Matt. Dungeon Crawler Carl (Chapter 24)
  4. Dinniman, Matt. Dungeon Crawler Carl (Chapter 25)
  5. Dinniman, Matt. The Gate of the Feral Gods (Chapter 12)
  6. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 12)