Similar to Gondii and Intellect Hunters, Infiltrators (AKA Scree) are an aquatic brain parasite that can take control of a living brain.[1][2] Crawlers may choose the "Infiltrator" race on the Third Floor.[2]
Description
An Infiltrator "infects" a living (often unaware) target and gradually sinks into their brain over the space of a few days. Once settled, the infiltrator seizes full control of the host's body, and "the host can do nothing but watch as they are moved like a puppet."[2] The Infiltrator cannot move to a new host until the current host is dead.
In the Dungeon, an infected crawler's Crawler Number changes to the Infiltrator's Crawler Number. The Infiltrator does not have access to the host's inventory or Crawler Menus.
Infiltrators are difficult to kill, but can be killed with an antiparasitic.[2]
Story
References
- ↑ Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 32)
- ↑ 2.0 2.1 2.2 2.3 Dinniman, Matt. The Gate of the Feral Gods (Chapter 14)