Guilds

Guilds are a Dungeon mechanic introduced on the Sixth Floor that allow separate parties or individuals to team up and share upgrades.[1]

Basic Guilds

To start a Guild, a crawler needs to purchase a Guild Charter for 500,000+ gold from a Bopca Protector.

The basic level one guild can include up to five separate parties or individuals, as long as at least one member in each Party already owns a Personal Space. After the guild is formed, a new room labelled Guild Common Area is added to all associated personal spaces. The crawler's existing personal and party spaces are still restricted to party members only.[2]

Guild Leaders / Guildmaster

Each Guild has a Guild Leader who controls guild membership and can assign administration rights to members, such as the power to edit the common area or purchase common upgrades. Guild Leaders may choose to charge membership fees and create a guild treasury.

Guild Upgrades

Guild upgrades can be purchased.

  • Most personal space environmental upgrades can be shared with other guild members for a small licensing fee.
  • Guild-wide experience sharing can be purchased.

See Also

References

  1. Dinniman, Matt. The Butcher's Masquerade (Chapter 8)
  2. Dinniman, Matt. The Butcher's Masquerade (Chapter 21)