Glossary of Syndicate Terms

Glossary of Syndicate Terms
See Also: Glossary of Dungeon Terms

Collected

The Collected are all citizens and sustainable fauna that are "mined" during a planetwide collection (i.e. a Transformation). In most cases, but especially on Earth, this is the largest percentage of the planet's population.[1]

See Also: Crawler • Natives
  1. ↑ Dinniman, Matt. The Gate of the Feral Gods (Epilogue)

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Credits

Credits are the currency used in Syndicate Space. They are distinct and different from Gold.
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Cycles

In Syndicate vernacular, cycles are essentially years. Assuming that a season of Dungeon Crawler World airs once per cycle, then a cycle is approximately 2.25 Earth Years (or approximately 821 Earth Days) long.[1]

  1. ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 4)

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I.R.F.

The I.R.F. is the biggest stock exchange in Syndicate space.[1]

  1. ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 28)

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Natives

Natives are survivors of a planetwide collection (i.e. a Transformation) who do not choose to enter the Dungeon and become crawlers.[1] These survivors may "mine and utilize any remaining and naturally-occurring resources," and their implants are scrambled to prevent bounty hunters from collecting them for the Walk-On List, but they will receive no further assistance from the Syndicate.[2][3] Most Natives die shortly after the crawl begins; in fact, the "attrition rate of natives oftentimes mirrored that of the crawl, though on a slower scale."[4]

Due to Syndicate legislation, Aliens cannot approach or interact with Natives until after the crawl.[5] The planet is locked down for multiple generations.[3]

See Also: Crawler Mechanics • Collected • Category:Earth Characters
  1. ↑ Dinniman, Matt. The Gate of the Feral Gods (Epilogue)
  2. ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 1)
  3. ↑ 3.0 3.1 Dinniman, Matt. The Gate of the Feral Gods (Epilogue)
  4. ↑ Dinniman, Matt. The Gate of the Feral Gods (Epilogue) (p. 561). Dandy House. Kindle Edition.
  5. ↑ Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 20)

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NFC (Not For Conquest)

An NFC, meaning "Not For Conquest," is an organization or corporation that is not sponsored by a Syndicate system and therefore does not pay taxes.[1]

  1. ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 7)

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Snick

A snick is a fan-made video that may feature popular crawlers, individuals, or fictional characters. The video can be viewed like normal, or can be "experienced" from any character's point of view.[1]

  1. ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 44)

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Solars

Solars appears to be slang for Cycles, the Syndicate equivalent of a year. The term only pops up in Books 1 and 4.
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Syndicate Standard

Syndicate Standard is the common language spoken, written, and read across Syndicate space. The language is programmed into a Crawler's brain. [1]

Related Achievement: You've Discovered and Read an Official Dungeon Sign Achievement

  1. ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 3)

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Syndicate Standard Day

A Syndicate standard day, recognized across Syndicate space, is approximately 30 Hours and 17.5 seconds long.[1]

  1. ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 3)

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Yearling

In the Syndicate, yearling is the common term for an infant less than one year or cycle old.[1] If a yearling appears inside the Dungeon, it is assigned "Level X" and moved to the Kinder Facility.[2]

  1. ↑ Dinniman, Matt. The Gate of the Feral Gods (Epilogue)
  2. ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 77)

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