First Floor

Welcome, Crawler. Welcome to the First Floor.

The First Floor of the Dungeon is accessed from the surface-level staircases that populate the Earth after the Transformation, and is considered a tutorial floor. It is a sprawling grid of passages and tunnels that look like they were hewn out of rock, and is located below the Earth's surface. The level is split into unconnected sections, so (for example) crawlers originating in China cannot interact with crawlers from the USA.[8]

This floor cannot be viewed by anyone except for Borant Corporation personnel and members of the press; instead, events are recapped and shown on Dungeon Crawler World: Earth.

Entering the Dungeon

After exiting the double doors and stepping onto the First Floor, any biological creature above a certain weight is assigned a Crawler Number and Crawler Name.[9][7] New crawlers receive the below message, followed by any circumstantial achievements earned for entering the Dungeon:

You have been designated Crawler Number ___. You have been assigned the Crawler Name “___.”

You are assigned the race of Human. You are currently level 1. You may choose a new race and class as soon as you descend to the third floor. Your stat points have been assigned based on your current physical and mental profile. See the stat menu for more details.[10]

Biologically female crawlers receive an additional notification stating that their menstrual cycles have stopped and they will not be able to conceive until after the crawl.[11]

When pregnant women and children "under the age of maturity" attempt to enter the First Floor, they are instead teleported to the Kinder Facility on the Earth's surface.[12] The System AI does not seem to explain this to anyone accompanying the pregnant woman or child; to these crawlers, it appears as though their loved ones have simply vanished.[11]

See Also: New Crawler Mechanics List of First Floor Achievements & Rewards

Introductory Announcement

Cascadia makes the introductory announcement after the stairwells from the surface close, one hour after the Dungeon opens (approximately 3:30 AM PST). Her general tone is similar to a manager opening a store for business:[13][8]

"Hello, Crawlers! The dungeon is now sealed. We have a diverse group joining us this season, and we are very happy to have you here. We had just under 13 million human crawlers make it through the gates and into the dungeon. We are already down to under 10 million.

A quick note, the entrances to the second floor will not open up until the introductory episode of Dungeon Crawler World tunnels, which will be in approximately 30 of your hours. Once that happens, the entrances to the second level will populate. There will be no lag time for the appearance of additional levels.

On behalf of the Borant Corporation I wanted to thank you for volunteering, and I wish you all good luck and a happy crawl."[14]

Layout

The First Floor is a network of halls and tunnels organized in a giant square grid. Each equally-sized square is bordered by wide passageways and intersected by twisty, maze-like halls, tunnels, and dead ends laid out like a condensed version of the city above. Each square contains four neighborhoods, and each neighborhood has its own area-specific mob and neighborhood boss.[15][16]

The first main artery that Carl finds is dimly illuminated by torches and approximately 30' Wide x 30' High (9.14m x 9.14m), stretching as far as he can see. Alleyways of various widths and heights branch from its walls; some alleys are hewn from smooth stone, others have "green, lichen-like growths" glowing on dark red brick walls or are lit by bright torches, and others are shrouded in absolute darkness.[9][17][15] The various halls are humid and stuffy.[18]

Restrooms

Restrooms (with one complimentary roll of toilet paper) appear roughly every 0.25 mile (0.4 km). The doorways came from commercial buildings around the world and still bear men/women symbols or handwritten signs; however, the mismatched doors are portals that always open to the same bathroom stall assigned to the crawler. Carl's restroom is cramped and contains only a silver toilet and a roll of toilet paper; Princess Donut's contains a litterbox.[15]

For the first thirty hours, if one crawler opens a restroom door but a second crawler enters the room, the second crawler explodes in a mess of gore.[4] For the first sixty hours, there is an equally dangerous but unexplained "toilet suction" issue.[19]

Safe Rooms

Safe Rooms appear every few miles. On the first floor, these take the form of fast food restaurants and rest areas teleported from Earth's surface: a Peruvian Taco Bell, a Waffle House from Alabama, a DMV waiting room, etc.

Some safe rooms are full-service dining areas staffed by Bopca Protector non-combatant NPCs, but smaller unstaffed safe rooms may instead offer once-per-day servings of Experience Cookies or +1 DEX candies.[20][7] Safe Room bathrooms may include showers and amenities, or only toilet stalls. Some Safe Rooms have rooms to rent (for free), while others have a few cots to sleep on and maybe a curtain for privacy.

All safe rooms have three television screens: one screen shows countdown timers to level collapse and the next episode of Dungeon Crawler World: Earth above the number of remaining crawlers, which clicks each time it goes down; one screen that shows the recap episode when it airs, but otherwise shows the message Leaderboard will populate upon collapse of the third level; and one screen showing information specific to the safe room.[20]

See Also: Safe Rooms

Stairwells

Roughly (32) hours after the Dungeon opens, 75,000 stairwells are "randomly" distributed across the First Floor.[4] A stairwell is installed inside all Borough Boss and City Boss Chambers, but many stairwells are not guarded.[7]

If a crawler descends the stairs with more than six hours to level collapse, they will be held in stasis until the collapse. If a crawler descends with six hours or less remaining on the countdown timer, they will have a head start on the Second Floor.[7]

Tutorial Guild Halls

Tutorial Guild Halls liberally populate the first and second floors. Crawlers must complete the Tutorial to receive access to the full Heads-Up Display (HUD) and Crawler Menus, including Inventory and Loot Boxes. After completing the Tutorial, the guildmaster is designated as that crawler's Game Guide, and the crawler will automatically portal to that Game Guide's room every time they enter a Tutorial Guild Hall.

Read More: Crawler MechanicsHeads-Up Display (HUD)Tutorial

Important Events

  • Upon Entry to the Floor: Crawlers enter the dungeon.
  • Tutorial Guild: Crawlers are recommended (but not required) to locate a tutorial guild to gain access to HUD features.
  • Stairwell: No limitations on time to enter Stairwells.

Mobs & Bosses

Floor 1 mobs, Art by u/OutFold, Reddit
Floor 1 mobs, Art by u/OutFold, Reddit

Mobs

On the First Floor, mobs range in level from 1 to 5, and stop spawning in a neighborhood after the local boss is killed.[16] The first time a crawler kills a mob, they receive the You've Killed a Mob! Achievement and unlock the ability to earn experience points.[21] A level 2 mob yields ~50 experience points.[22]

Each neighborhood has a local mob, but Level 2 Rats seem to infest every neighborhood regardless of the mobs.[16][19] Although the first floor mobs are low level, some intelligent mobs (like the Goblins) are aware that the Dungeon is a construct.

Mobs drop skins, organs, and other items that can be used in crafting later. They will not start dropping gold until the Second Floor.[8]

Bosses

Bosses cannot exit Boss Chambers on this floor. There are four neighborhood bosses in each square; these range in level from 7 to 9, and are mostly caricatures of an Earth or Syndicate stereotype mashed together with the local mob.[16] Generally, each boss only has one main attack.[23]

Borough Bosses are fewer between, and their lairs may be identified by abnormal curves in the otherwise straight east- and west- arteries.[24] All Borough Bosses and City Bosses on the level have a stairwell in their arena.[7] While several Borough Bosses are defeated, no City Bosses are killed on the First Floor. The first group to defeat a Borough Boss receives Platinum Weapon Boxes in addition to Silver Boss Boxes.[4]

Loot

The first two floors are designed to load crawlers up with a variety of loot so that they can experiment with possible builds. By the time a crawler arrives on the Third Floor, they should have a good idea of what class and race will work for them.[25] On the first floor, low-tier Loot Boxes commonly contain torches and bandages, but no gold.

See Also: Looting MechanicsLoot Boxes

Floor Timeline & Patch Notes

COUNTDOWN EVENTS
5 d 00 h 00 m
Tue 01/03 2:30AM
Stairwells open on Earth's surface.[13]
4 d 23 h 48 m
Tue 01/03 2:42AM
Donut and Carl are the 4,119th and 4,122nd crawlers to enter the Dungeon.[9]
4 d 23 h 21 m
Carl begins tutorial with Mordecai.[26]
4 d 23 h
Tue 01/03 3:30AM
Cascadia's introductory announcement. The stairwells are now closed.
13,000,000 crawlers entered the dungeon.
Remaining Crawlers: < 10,000,000[14]
4 d 20 h
Tue 01/03 6:30AM
Carl and Donut leave Tutorial Guild Hall.[15]
4 d 17 h
Tue 01/03 9:30AM
Remaining Crawlers: 4,322,395.[20]
4 d 03 h
Tue 01/03 11:30PM
Remaining Crawlers: 4,148,111.[18]
~4d 00 h
Wed 01/04 2:30AM
Royal Court of Princess Donut vs. the Hoarder[18][27]
3 d 18 h
Wed 01/04 8:30AM
Remaining Crawlers: 4,006,002.
Dungeon Crawler World: Earth premiers. Highlights include:
  • Previously unseen mobs, including: spine-covered wolves, shapeless fire blobs, floating stingrays that shoot Magic Missiles from their eye stalks, and groups of floating eyeballs.
  • 10 people armed with shotguns and bows defeat the first Borough Boss of the Dungeon, "a nightmare pile of mouths and eyeballs and flesh." [4]
  • Extended episode notes here.
3 d 17 h
Wed 01/04 9:30AM
Cascadia's first update and patch notes.[4]
  • Stairwells to level 2 are now populating.
    • Anyone who descends before six hours to level collapse will be held in stasis until collapse; anyone who descends with six hours or less to level collapse will have a head start on the next floor.
  • Bosses Killed: 15 Borough Bosses, 1,500+ Neighborhood Bosses.
  • Bug Fixes:
    • Fire Fingers Spell is now safe to cast.
    • If you open a hallway bathroom door and someone else enters, they should no longer explode.
    • Toilet paper now limited to one roll per floor.
    • Mobs cannot be added to inventory in order to kill them.
    • Items no longer preserve momentum when added to inventory.[4]
2 d 18 h
Th 01/05 8:30AM
Remaining Crawlers: 3,594,517[28]
2 d 12 h
Th 01/05 2:30PM
Dungeon Crawler World: Earth episode 2.[19]

Royal Court vs. Frank Q and Maggie My.[19]

2 d 11 h
Th 01/05 3:30PM
Cascadia's second update and patch notes.
  • The bathroom toilet suction issues and exploding issues have been resolved. Stop relieving yourselves in the hallways.
  • Support for all languages has been added.
  • Cross-support for all languages has been added; crawlers can now communicate with each other.
  • The Feral Rabies Debuff is now curable and no longer airborne. "Sorry about that, New Zealand."
  • Blender Fiend mobs have been moved to a lower floor after killing 15,000 crawlers in one day.
  • The Street Preacher neighborhood boss has been upgraded to a Borough Boss.
  • Strength levels have been tweaked for many mobs.[19]
1 d 16 h
Fri 01/06 10:30AM
Royal Court meets Meadow Lark.[29]
1 d 06 h
Fri 01/06 8:30PM
Remaining Crawlers: 2,552,085[23]
Dungeon Crawler World: Earth episode 3.
1 d 05 h
Fri 01/06 9:30AM
Cascadia's third update and patch notes, mostly a long list of changes to spells and mob power levels, plus a stern warning not to use the hallways as bathrooms.[23]
0d 06 h 30 m
Sat 01/07 8:00PM
Royal Court, Meadow Lark, and Agatha vs. the Ball of Swine[23]
0 d 06 h
Sat 01/07 8:30PM
Crawlers can now descend the stairs to get a head start on the Second Floor.
0 d 00 h
Sun 01/08 2:30AM
Remaining Crawlers: 1,292,526
Crawlers killed on Level 1 when the floor collapsed: >700,000.[2]

Dungeon Crawler World: Earth episode 4. Highlights include:

  • New first floor mobs, including a three-headed baboon and an eggplant with teeth.
  • Quick clips of various crawler groups fighting monsters or racing for the stairs.[2]

Speculation

  • Opening Time: The Transformation takes place at approx. 2:23 AM PST. Based on Carl's actions, ~ 1 minute passes before the surface AI announcement, which is 4m 53s long[30]. The stairwells populate 18s later. So, best estimate is that the Dungeon opens around 2:29AM - 2:30AM PST (9:29 - 9:30 AM UTC).[13]
  • Speculation on Year

References

  1. Dinniman, Matt. Dungeon Crawler Carl (Chapter 27) (p. 221). Kindle Edition.
  2. 2.0 2.1 2.2 2.3 Dinniman, Matt. Dungeon Crawler Carl (Chapter 31)
  3. Dinniman, Matt. Dungeon Crawler Carl (Chapter 27) (p. 222). Kindle Edition.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Dinniman, Matt. Dungeon Crawler Carl (Chapter 14)
  5. Dinniman, Matt. Dungeon Crawler Carl (Chapter 20) (p. 155). Kindle Edition.
  6. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 25)
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Dinniman, Matt. Dungeon Crawler Carl (Chapter 22)
  8. 8.0 8.1 8.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 4)
  9. 9.0 9.1 9.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 2)
  10. Dinniman, Matt. Dungeon Crawler Carl (Chapter 2) (p. 16). Kindle Edition.
  11. 11.0 11.1 Dinniman, Matt. The Gate of the Feral Gods (Chapter 25)
  12. Dinniman, Matt. The Butcher's Masquerade (Chapter 37)
  13. 13.0 13.1 13.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 1)
  14. 14.0 14.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 4) (p. 44). Kindle Edition.
  15. 15.0 15.1 15.2 15.3 Dinniman, Matt. Dungeon Crawler Carl (Chapter 8)
  16. 16.0 16.1 16.2 16.3 Dinniman, Matt. Dungeon Crawler Carl (Chapter 15)
  17. Dinniman, Matt. Dungeon Crawler Carl (Chapter 3)
  18. 18.0 18.1 18.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 10)
  19. 19.0 19.1 19.2 19.3 19.4 Dinniman, Matt. Dungeon Crawler Carl (Chapter 20)
  20. 20.0 20.1 20.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 9)
  21. Dinniman, Matt. Dungeon Crawler Carl (Chapter 5)
  22. Dinniman, Matt. Dungeon Crawler Carl (Chapter 19)
  23. 23.0 23.1 23.2 23.3 Dinniman, Matt. Dungeon Crawler Carl (Chapter 26)
  24. Dinniman, Matt. Dungeon Crawler Carl (Chapter 21)
  25. Dinniman, Matt. Dungeon Crawler Carl (Chapter 12)
  26. Dinniman, Matt. Dungeon Crawler Carl (Chapter 3) Audiobook. 21:20 min before Cascadia's announcement.
  27. Dinniman, Matt. Dungeon Crawler Carl (Chapter 11)
  28. Dinniman, Matt. Dungeon Crawler Carl (Chapter 18)
  29. Dinniman, Matt. Dungeon Crawler Carl (Chapter 22) (p. 178). Dandy House. Kindle Edition.
  30. Dinniman, Matt. Dungeon Crawler Carl (Chapter 1) (13:04 - 17:57). Audiobook.