Find Trap Skill

This article contains unmarked spoilers for Book 3.

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YOU SURE YOU WANNA DO THAT, BUCKO? [1]

Find Trap Skill  is a skill that allows a crawler to more easily find traps. [2]

Story

Book 2

Carl chooses the Compensated Anarchist Class which gives a +5 to the Find Trap Skill.[2]

Book 3

This skill activates for the first time when Carl goes to open Donut's prize bag in the Yellow Line Employee room. The bag is a trap to release the Literal Fire Ants into the room, eventually killing the conductor Vernon. [1] When discussing the Fire Ant trap, Carl remarks that he needs to train his Find Trap Skill because it warned him too late. [3]

References

  1. ↑ 1.0 1.1 Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 5)
  2. ↑ 2.0 2.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 2)
  3. ↑ Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 6)