“Yeah, don’t use this,” I said. “Not until we talk about it some. The last thing we need is you scratching off a symbol that’ll quadruple the next mob’s strength.”[1]
Dungeon Gold Rush is a lottery ticket given to Donut on the Second Floor for the Like a Moth to the Flame Achievement in a Platinum Lucky Bastard Box.
AI Description
Dungeon Gold Rush!
Scratch off one spot, and depending on the symbol revealed, your next attack against a mob will have varying effects! Guaranteed laughs! One hour cooldown between scratches.[1]
Description
It has six scratch-off spots which may reveal any of about twenty (20) possible symbols correlating to such outcomes as 5,000 gold coin, double damage, mob splits in two, mob is invulnerable for 30 seconds, and more.[2]
Known Outcomes: (Most of the results are good) [2] 1) Mob drops 5,000 coins 2) Damage against Mob is doubled 3) Mob splits in two 4) Mob is invulnerable for 30 seconds
Crawlers must wait one hour between scratching off spots, and will receive an error if they attempt to use the ticket inside Safe Rooms.[2]
Appearance
The card is a red and green cardboard scratch-off lottery ticket featuring a small graphic of a troll throwing gold coins into the air.
Story
Book 1
On the Second Floor, Donut receives a single Dungeon Gold Rush ticket in a Platinum Lucky Bastard Box awarded for the Like a Moth to the Flame Achievement after fighting the Rage Elemental.[2]
References
- ↑ 1.0 1.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 39) (p. 336). Dandy House. Kindle Edition.
- ↑ 2.0 2.1 2.2 2.3 Dinniman, Matt. Dungeon Crawler Carl (Chapter 39)
| ITEMS | |
|---|---|
| Consumable | Explosives • Food • Pharmaceuticals • Potions • Scrolls • Traps • Wands • Weapon Ammunition |
| Crafting | Crafting Materials • Crafting Tables • Crafted Items |
| Equipped | Accessories • Clothing • Jewelry • Patches • Tattoos • Weapons |
| Other Items | Artifacts • Books • Celestial-Tier Items • Earth Items • Loot Boxes • Pet Items • Personal Spaces • Technology • T'Ghee Cards • Utility Items • Vehicles |
| Mechanics | Inventory Menu • Equipping Gear • Looting |
| Definitions | Glossary of Dungeon Terms • Item Keywords (Category) |