“The entrance appeared right in the street, literally in the middle of the group. A bunch of folks fell in. There were stairs just like you said. But then Agatha over there pushed her cart right onto the stairs like she was… well I don’t know what the hell she was doing. But the stairs transformed into a ramp. It wanted her to come on down. A long, easy ramp. Agatha was the first to voluntarily go down there, cackling like she always does. Hollerin’ she’d saved all our lives." -- Brandon Andrews (Book 1, Chapter 22)
Survivors may choose to enter the Dungeon and become crawlers by descending a stairwell from the Earth's surface. Anyone who chooses to remain on the surface is designated as a "Native."
Overview
After the Transformation and subsequent System AI announcement, a trumpet-like horn sounds and 150,000 stairwells are randomly distributed in high population areas across Earth. Each stairwell entrance is marked by a spotlight-like light shining upward.[1]
Entering the stairwell is not enough to be classified as a "crawler." You must physically set foot on the First Floor.[2]
Distribution
Although technically "random," stairwell locations are monitored by the System AI and are rarely distributed equally.[3] Stairwells are more likely to appear in areas where groups of survivors are gathered. If a stairwell appears under where a person was standing, that person falls into the stairwell and disappears; it is unclear whether they land safely at the bottom or are "collected."[4]
Time Limit
Potential crawlers have one hour to prepare and descend the stairwell before the stairwells disappear.[1] Humans and animals are able to enter and exit the stairwell at least a few times before the System AI physically prevents them from leaving again by trapping their foot. If you attempt to grab someone trapped in a stairwell (as Chris Andrews discovered), you become trapped as well even if you are not physically in the stairwell. A minute or so after being snared, you experience physical pain if you do not descend.[4]
Forty minutes after the stairwells open (around 3:10 AM PST), a follow-up announcement warns that anyone "lurking" in the stairwells must join the crawl.[4]
Layout
The brightly lit stairwell is made of wide wrought iron steps engraved with a strange "almost Asian-looking" pattern depicting demon-like fish, and seems to descend forever before terminating at a marble floor and a 30' W x 30' H (9.14 m) arched, wooden double door carved with the same stylized, oversized Kua-tin. The base of the stairwell is humid and balmy, approximately 80°F (27°C).[2]
Looking at the engraving on the door triggers a tool tip/infobox, suggesting that crawlers have crawler-standard wetware and limited access to a Heads-Up Display (HUD) even before entering the First Floor.[2] The tooltip reads:
This is a rendition of a Kua-Tin, the dominant species of the Borant System and principal owners of the Borant Corporation. Make sure you recognize these guys. There’ll be a test later.[5]
Although the door looks heavy, it opens easily to reveal a main thoroughfare on the First Floor.[2]
References
- ↑ 1.0 1.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 1)
- ↑ 2.0 2.1 2.2 2.3 Dinniman, Matt. Dungeon Crawler Carl (Chapter 2)
- ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 4)
- ↑ 4.0 4.1 4.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 22)
- ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 2) (p. 14). Dandy House. Kindle Edition.