Dungeon Codex

“There’s a lot he can’t tell you or help you with as a game guide. As a manager, that’s all out the window. He’ll lose access to the codex, and everything he tells you will have to be from his own memory." -- Odette[1]

The Dungeon Codex appears to be a full, detailed inventory of the Dungeon's mobs (including spawn rates), bosses, items, and spells.[2][3] Dungeon Administrators and Game Guides can access the codex using their Heads-Up Display (HUD), but Syndicate laws restrict how much information production company personnel can share with active crawlers.[4][3]

When a crawler crafts a unique item, the item and its recipe are added to the Dungeon Codex.[5] Interestingly, while the codex may include potion ingredients, it does not include detailed instructions for potion brewing, as Mordecai has been chasing the exact recipe for a Charm Animal Potion for fifty cycles despite having had access to the codex.[6]

Trivia

  • Mordecai loses access to the Codex when he becomes a Manager.[3]

References

  1. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 1) (p. 13). Dandy House. Kindle Edition.
  2. Dinniman, Matt. Dungeon Crawler Carl (Chapter 37)
  3. 3.0 3.1 3.2 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 1)
  4. Dinniman, Matt. Dungeon Crawler Carl (Chapter 35)
  5. Dinniman, Matt. Dungeon Crawler Carl (Chapter 39)
  6. Dinniman, Matt. The Butcher's Masquerade (Chapter 43)