Clockwork Triplicate

“It’s called Clockwork Triplicate. Isn’t it great? I can only cast it on pets and minions, though. So no clockwork Carl.” -- Donut[1]

Clockwork Triplicate is a utility spell that creates two clockwork copies of a crawler's pet or minion.[2]

Description

When Clockwork Triplicate is cast, the target appears to split into three. The two duplicates look and behave like the target, but act independently. The System AI does not identify which copy is real.[2]

When the spell ends, the replicas break into gears and servos and electric parts, that disintegrate into a little pile of ash with a puff of smoke a moment later.[2] If something else cancels the spell prematurely, the replicas explode in a shower of parts that can cause minor damage.

Level 5 Upgrade: Duration increases to 2 minutes per spell level.

Story

Book 2

Donut receives Clockwork Triplicate from the Dungeon Book of the Floor Club after arriving on the Third Floor, and immediately casts the spell on Mongo.[2] She practices with the spell, getting it up to level 3 midway through the floor. [3]

Book 3

Carl and Donut use the Mysterious Letter to trick the caster into thinking they are jumping onto the roof of the administrative building in the Medium Skyfowl Settlement, but instead send the clockwork triplicates with Hobgoblin Smoke Curtains and blow the building up. [4]

Book 3

SPOILERS FOR BOOK 3

References

  1. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 5) (p. 50). Dandy House. Kindle Edition.
  2. 2.0 2.1 2.2 2.3 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 5)
  3. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 12)
  4. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 21)
  5. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 6)
  6. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 12)
  7. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 14)
  8. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 24)