Wetware refers to a biological lifeform's brain and the "data" it contains.
Description
On Earth, the term "wetware" was popularized by Bruce Sterling's 1985 Nebula Award-winning cyberpunk novel Schismatrix. Rudy Rucker, who won the PKD award for his (frankly kind of weird) 180-page novel Wetware (1988), neatly summarized the term as "the whole bio-cybernetic software of the mind." In 2007, Rucker wrote a blog post explaining:
In its original, intended meaning, wetware is the underlying generative code for an organism, as found in the genetic material, in the biochemistry of the cells, and in the architecture of the body’s tissues.[1]
In the Dungeon and Syndicate space, "wetware" refers to the living organism's brain and all of its enhancements (including Neural Enhancers). All inhabitants of a seeded planet are born with implants that allow the planet's AI controller system to monitor them. If someone chooses not to enter the Dungeon, the Indigenous Planetary Species Protection Act requires the AI to scramble their implants.[2]
Crawlers on Dungeon Crawler World: Earth have:
- Current wetware: Syndicate Crawl Version 47.002.Human.[3]
You can visit a Valtay Corporate Outreach Center to discuss upgrading your wetware with a Valtay Corporation Neural Interface. Payment and Legacy plans are available. Keeping the best of you alive.[4][5]
Story
References
- ↑ What is Wetware? by Rudy Rucker. Posted Aug 25, 2007.
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Epilogue) (p. 561). Kindle Edition.
- ↑ Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 13) (p. 202). Dandy House. Kindle Edition.
- ↑ Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 13)
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 8)
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 8) (pp. 122-123). Dandy House. Kindle Edition.