Natives

Natives

Natives are survivors of a planetwide collection (i.e. a Transformation) who do not choose to enter the Dungeon and become crawlers.[1] These survivors may "mine and utilize any remaining and naturally-occurring resources," and their implants are scrambled to prevent bounty hunters from collecting them for the Walk-On List, but they will receive no further assistance from the Syndicate.[2][3] Most Natives die shortly after the crawl begins; in fact, the "attrition rate of natives oftentimes mirrored that of the crawl, though on a slower scale."[4]

Due to Syndicate legislation, Aliens cannot approach or interact with Natives until after the crawl.[5] The planet is locked down for multiple generations.[3]

See Also: Crawler MechanicsCollectedCategory:Earth Characters
  1. Dinniman, Matt. The Gate of the Feral Gods (Epilogue)
  2. Dinniman, Matt. Dungeon Crawler Carl (Chapter 1)
  3. 3.0 3.1 Dinniman, Matt. The Gate of the Feral Gods (Epilogue)
  4. Dinniman, Matt. The Gate of the Feral Gods (Epilogue) (p. 561). Dandy House. Kindle Edition.
  5. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 20)

[top]