Hobgoblin Hob-Lobber is an round explosive item that comes in two types, fused and impact. [1] Carl uses them with his Xistera as a ranged explosive round. [2]
AI Description
Hobgoblin Hob-Lobber – Fused.
Type: Fragmenting Tossable.
Effect: It blows shit up.
Status: 150. Fortified.
A mainstay of the Hobgoblin Hob-Lobbing Lobbers, the Hob-Lobber is a stable, mostly-predictable, more practical and tactical solution to dynamite. All right? But if you toss it, make sure its wick is lit. While not guaranteed to do a premature blast, it’s better than nothing, innit? [2]
“Your rhyming scheme is all off,” I muttered.”[2]
Description
The yield on a hob-lobber is 1/8 a stick of Hobgoblin Dynamite, or half a stick of Goblin Dynamite. It is smaller than a baseball, but denser. [1] With his Xistera, Carl can hurl them at 250 miles per hour. [3]
The fuse time on the fused version is around 6 seconds. If Carl pre-lights the fuse and stores them in his inventory with the fuse lit, he can get the fuse down 2.5 seconds to a total of 3.5 second fuse time. [3]
Story
Book 2
When visiting the Silk Road marketplace in the Desperado Club for the first time on the Third Floor, Carl asks Pustule if she has any explosives that are round, and she suggests the Hobgoblin Hob-Lobbers. Carl buys some along with a case of Goblin Dynamite. [1] He gets a Xistera in his Fan Box that allows him to throw the Hob-lobbers even further, at a speed around 250 miles an hour. [3]
Before they go back to investigate the administrative building in the Medium Skyfowl Settlement at night, Carl stops in again and purchases impact-detonated Hob-Lobbers and Hobgoblin Smoke Curtains. [4]
References
- ↑ 1.0 1.1 1.2 1.3 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 16)
- ↑ 2.0 2.1 2.2 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 17)
- ↑ 3.0 3.1 3.2 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 18)
- ↑ Dinniman, Matt. Carl's Doomsday Scenario (Chapter 21)
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|---|---|
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