“I know how fire works, Carl.”[1]
Fireball is a powerful spell that allows the caster to throw a slow-moving orb of explosive, temporary fire at a target. Crawlers may learn the spell from tomes, or gain the spell from items.
Due to the nature of the spell, it should only be used outside or in open spaces.[2] Using it irresponsibly may result in a snarky achievement and/or a Did-You-Really-Just-Cast-Fireball-in-a-Room-This-Small Box.[3]
Level Up
At Level 10, Fireball generates a beachball-sized glob of destructive fire. Although it moves almost lazily through the air, it can bore through flesh and set everything it comes in contact with aflame.[4][5]
At Level 15, Fireball starts as roughly egg-shaped and expands to the size of an open umbrella. Although it moves slower than Magic Missile, it strikes the target with incredible force and can "crisp" entire rooms.[6] Mordecai explains: "A level 15 Fireball is a powerful spell that can ruin the day of most mobs. A level 16 Fireball is literally four times as potent. A level 20 can turn a mountain into an active volcano."[7]
Story
On the Third Floor, Carl casts a Level 15 Fireball using the Fireball or Custard? scratch-off ticket.[6] A few days after seeing the spell in action, Donut decides, "“The flames from Magic Missile aren’t doing it for me anymore. I want something with some kick. Like Fireball."[8]
Trivia
- In the previous Borant Corporation-produced season of Dungeon Crawler World, a crawler used a magical printing press to mass-produce Fireball Scrolls, set the price as low as possible, and purchased his own scrolls from the market. After using the scrolls 200 times, he learned the spell.[11]
References
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 23) (p. 218). Dandy House. Kindle Edition.
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 37)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 36)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 27)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 46)
- ↑ 6.0 6.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 22)
- ↑ Dinniman, Matt. Carl's Doomsday Scenario (Chapter 2) (p. 20). Dandy House. Kindle Edition.
- ↑ Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 2) (p. 34). Dandy House. Kindle Edition.
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 2) (p. 24). Dandy House. Kindle Edition.
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 23)
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 13)