Dungeon Entrance

“The entrance appeared right in the street, literally in the middle of the group. A bunch of folks fell in. There were stairs just like you said. But then Agatha over there pushed her cart right onto the stairs like she was… well I don’t know what the hell she was doing. But the stairs transformed into a ramp. It wanted her to come on down. A long, easy ramp. Agatha was the first to voluntarily go down there, cackling like she always does. Hollerin’ she’d saved all our lives." -- Brandon Andrews (Book 1, Chapter 22)

Survivors may choose to enter the Dungeon and become crawlers by descending a stairwell from the Earth's surface. Anyone who chooses to remain on the surface is designated as a "Native."

Overview

After the Transformation and subsequent System AI announcement, a trumpet-like horn sounds and 150,000 stairwells are randomly distributed in high population areas across Earth. Each stairwell entrance is marked by a spotlight-like light shining upward.[1]

Entering the stairwell is not enough to be classified as a "crawler." You must physically set foot on the First Floor.[2]

Distribution

Although technically "random," stairwell locations are monitored by the System AI and are rarely distributed equally.[3] Stairwells are more likely to appear in areas where groups of survivors are gathered. If a stairwell appears under where a person was standing, that person falls into the stairwell and disappears; it is unclear whether they land safely at the bottom or are "collected."[4]

Time Limit

Potential crawlers have one hour to prepare and descend the stairwell before the stairwells disappear.[1] Humans and animals are able to enter and exit the stairwell at least a few times before the System AI physically prevents them from leaving again by trapping their foot. If you attempt to grab someone trapped in a stairwell (as Chris Andrews discovered), you become trapped as well even if you are not physically in the stairwell. A minute or so after being snared, you experience physical pain if you do not descend.[4]

Forty minutes after the stairwells open (around 3:10 AM PST), a follow-up announcement warns that anyone "lurking" in the stairwells must join the crawl.[4]

Layout

The brightly lit stairwell is made of wide wrought iron steps engraved with a strange "almost Asian-looking" pattern depicting demon-like fish, and seems to descend forever before terminating at a marble floor and a 30' W x 30' H (9.14 m) arched, wooden double door carved with the same stylized, oversized Kua-tin. The base of the stairwell is humid and balmy, approximately 80°F (27°C).[2]

Looking at the engraving on the door triggers a tool tip/infobox, suggesting that crawlers have crawler-standard wetware and limited access to a Heads-Up Display (HUD) even before entering the First Floor.[2] The tooltip reads:

This is a rendition of a Kua-Tin, the dominant species of the Borant System and principal owners of the Borant Corporation. Make sure you recognize these guys. There’ll be a test later.[5]

Although the door looks heavy, it opens easily to reveal a main thoroughfare on the First Floor.[2]

References

  1. 1.0 1.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 1)
  2. 2.0 2.1 2.2 2.3 Dinniman, Matt. Dungeon Crawler Carl (Chapter 2)
  3. Dinniman, Matt. Dungeon Crawler Carl (Chapter 4)
  4. 4.0 4.1 4.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 22)
  5. Dinniman, Matt. Dungeon Crawler Carl (Chapter 2) (p. 14). Dandy House. Kindle Edition.